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Chronos
A custom designed in-game persistence system for advanced logistics, personnel payments, and constant in-game tracking.
Training
Theseus utilizes military tactics and procedures optimized for PMC standards. Covering the basics as well as more advanced roles and leadership skills.
Contracts
Missions in Theseus are conducted under the form of contracts. Covering a wide range of objective types and locations, no two contracts are the same.
Equipment
Theseus does not enforce standardized gear. You will be responsible for your own apparel, weapons and ammunition.

Server
We're back, again...
After yet another week of inexplicable downtime of the dedicated server, we've officially moved to another host.
Our new host, OVH, seems to have a far more advanced infrastructure, better hardware and is roughly 40% cheaper!
Hopefully we don't have to deal with unexpected downtime anymore.
John James has ported everything, except Chronos, over to the new host, so sit tight. Nominally, we should be up and running for this weekend's session.


A couple of announcements:


This Modpack update brings many optimizations to Chronos, improving execution speed over 100% overall as well as adds a variety of usable features for Headless Client handling, adding new objects to Chronos persistence and so on.


After that our dedicated server had been offline for about 5 days, Vilayer has finally managed to get it working again.
For nearly five days we've been trying to communicate with Vilayer, with very little results.

In the end there seemed to be something wrong with the billing part of it...

"We are still looking into this with the data center there appears to have been a billing issue with them.
Should have this resolved today or tomorrow for you."