Modpack 1.3.0 Repairs a Wheel
The awfully slow September came to an end, and time for a modpack update has came.
Updated CBA A3 (2.0.0.150817) with integrated ASDG Joint Rails, performance improvements, new and improved functions and macros. "cba_enable_auto_xeh" PBO has been removed as it should no longer be necessary (PG Services is now compatible with CBA).
Updated ACE3 (3.3.2) with A LOT of new features, those that stand out mostly are Repair and Cargo, as well as a new Spectator system, Medical Menu, Zeus modules and new Flashlight and NVG simulation on map. Read the ACEREP #0002 for more information from ACE3 developers and full changelog for detailed fixes, additions and changes. Compatibility PBO for RH Acc has also been added.
Updated Missing Units (1.8) with a fixed error and ASR AI 3 compatibility improvements.
Updated HLC (0.9 (Core), 1.9 (AK), 1.7 (AR15), 1.4 (AUG), 1.7 (FAL), 1 (AWC), 1.8 (G3), 1.8 (M14), 1.0 (M60), 1.45 (MP5), 1.16 (SAW)) with even more ACE3 compatibility, lots of fixes and improvements all around.
Changed TAC Mods, Slideshow module has been removed as it's directly part of ACE3.
Removed ASDG JR as it is now integrated into CBA A3.
ACE3 Configuration got a bit of an overhaul, short list of changes:
- Enabled BFT Hide AI Groups (hide AI on Blue Force Tracker)
- Enabled Medical Heal Hit Point After Advanced Bandage (should fix broken legs issue)
- Set Repair Engineer Setting to Anyone (anyone can do repairs)
- Set Repair Full Repair Locations to Repair Facility or Vehicle (a vehicle can only be fully repaired near/in a repair facility or vehicle)
- Set Repair Engineer Setting Full Repair to Anyone (anyone can fully repair a vehicle as long as the vehicle is near/in a repair facility or vehicle)
- Set Repair Add Spare Parts to No (Chronos compatibility)
- Removed Medical Player Damage Threshold (now defaulted to a value of 1.0)
The Armory system is practically ready, but still needs to be tested in a live environment for us to deem it ready for release in the modpack.