Summer has been and still is hot, even where it's not even summer, not much was happening around the technical side in Theseus Inc., we took the time to relax and try not to cook ourselves (staying in-house under air conditioning) ... I think it's about time we put and end to that!

Updated PG Services (02AUG15), of which units will now use weapons from HLC, lots of bug fixes and possibly a fix for Theseus pants.

Updated ASR AI 3 (0.9.27), now with better ACE3 support, a lot of performance improvements (among those fixed load time with Insurgency 3) and a new feature which makes AI actually copy your stance when so requested.

Updated ACE3 (3.2.1) brings literally a ton of fixes, updated models, optimized code, fixed vanilla damage bug which annoyed us so much, fixed loading and unloading unconscious players, headgear now provides hearing protection, added cut parachute and reserve parachute, interaction actions to buildings (like opening and closing doors - you can enable that through options, may be slight performance hit), interaction menu to Zeus, open action to boxes/crates, finger pointing and sitting!
I can keep listing new features, fixes and changes, but I will rather direct you to the full changelogs (3.2.0 and 3.2.1).

Additionally, I unforced a lot of previously forced (unchangeable without server access) ACE 3 settings, which means mission makers may now tweak those settings through mission modules or config, only settings that are not tweak-able are CheckPBOs and Medical Level.

Make sure you take a look at the ACE3 Features Documentation, to never get into trouble with that JJ guy again about not knowing what ACE3 can do!

As an end touch to my post, here is ACE3 Development Visualized from it's birth to now...