Modpack 1.4.0 Fills the Armory
2 news on one day! I guess September was REALLY slow compared to October, good news, no?
Updated CBA A3 (2.1.0.151009) with many bug fixes, one of them being broken animal randomization (go look at BI), vast performance improvements to the most used CBA part - Per-Frame Handlers and XEH support for new SeatSwitched event handler.
Updated Ares (1.8.1) with fixed vest inheritance and small issues in saving as well as new enable/disable simulation module.
Updated ACE3 Configuration with enabled automatic adding of objects to Zeus Curators.
Updated TAC Mods (1.1.0) with Armory! It's finally here indeed!
Next to that there are a bunch of other improvements and fixes:
- RATEL Marker improved with ACE3 hints and better commands
- Performance improvements using new commands across the entire mod
- Cleaned up the entire codebase
- Fixed ability to secure crew on UAVs
- Wrote full README
- All keybinds moved to common "TAC" category
- Removed slideshow (integrated into ACE3)
- Setup Travis CI (automatic validation of code and translations status on every commit and pull request)
- And last but not least, new radio tracks! They were carefully picked by Cory Larose, who had to make sure we could use and redistribute it, he did an absolutely amazing job (especially thinking his PC is broken)!
I wish you all happy operating with the Armory, any bugs, ideas or suggestions you might have about the Armory or TAC Mods (NOT Modpack) in general, head over to the TAC Mods Issue Tracker. There will be improvements coming to Armory as time goes on, you will find an issue for that already made (feel free to use it to track our progress or even contribute as well).
Have fun and Enjoy!
PS: Expect a hotfix shortly before the mission due to a newly found bug in CBA A3.